A downloadable game for Windows, macOS, and Linux

A strategy-logic-puzzle game.


Feedback and Bug Reports

Any feedback on how to improve the game or suggestions of fun mechanics are welcome. Bug reports as well as suggestions on how to make the game easier to understand are especially valuable.

If you prefer keeping your feedback private, you can use this Google Form


Guide to Controls and Mechanics:

Before diving into the game, I recommend playing the tutorial first, and if anything is still confusing, you can refer to this guide : )

Controls:

Re-center Camera
Spacebar
Pan Combat CameraWASD
Shift + Left Click + Drag
Middle Click + Drag
Pan Map Camera
Left Click + Drag
Select Ability (shortcut)
Numbers 1 - 5
Select Map Object
Left Click

*Make sure to click on the tile of the object, not its sprite
Cancel Ability / Selection
Right Click
Open Settings / Escape Menu
Escape


Key Mechanics

  • Move Sets
    • Usually highlighted in gray, these represent the tiles that a character can access with their abilities. 
    • Important: Move sets only show the potential spaces a character can interact with- whether for movement or other actions. To move to a tile, you must first select an ability. Clicking on gray tiles does nothing, the select-able tiles are usually marked in yellow.
  • Types of movement:
    • Dashes need a path (within the current move set) to the tile
    • Jumps do not need a path to the tile
  • IMMUNE enemies cannot be damaged or targeted
  • If an enemy survives an attack, it will try to move away,
    • If the tile it moves to is blocked, then the enemy will die no matter how much health it has.
      • Tiles can be blocked by walls, gaps, allies, or even other enemies
    • Use this as an instant-kill tactic
  • Villagers need to be protected to fulfill certain optional objectives. 
    • Villagers will try to move to the left-side if they are free
    • If there is a Lurer on the map, the Villagers will be lured, meaning they try to move to the right-side
    • If a villager is lured and touches any of the right-most tiles, they are instantly destroyed, and the reward for the optional objective is reduced (as low as 0
  • The damage a tile will receive from all sources is shown in red
    • Since the number is sometimes hard to see, hovering over a tile will display the damage
      • (look under the "END TURN" button when hovering over a tile, it should show "X DAMAGE")

Download

Download
ChasmsCall_Windows.zip 366 MB
Download
ChasmsCall_Linux.zip 362 MB
Download
ChasmsCall_MacOS.zip 416 MB

Install instructions

Windows

1. Download Chasm's Call.zip

2. Unzip the file anywhere, preferably into a folder named "Chasm's Call". The zip should contain the following:

  • Chasm's Call.exe
  • data_Chasm-s Call_windows_x86_64
  • Chasm's Call.pck

3. Play the game by running Chasm's Call.exe

A saves folder will automatically be created in the same folder as the Chasm's Call.exe file.


Note:
The Linux and MacOS builds are not yet tested (as I don't have either of these devices)

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